LoL: Dplus KIA vs Bilibili Gaming (BO5) - Worlds Playoffs
LoL: Dplus KIA vs Bilibili Gaming (BO5) - Worlds Playoffs
온톨로지 접합 →LEADING
100.0%
Total Kills Over/Under 24.5 in Game 1?
- Total Kills Over/Under 24.5 in Game 1?+50.0pp100.0%
- Total Kills Over/Under 27.5 in Game 1?+50.0pp100.0%
- Duration O/U 32:30+49.5pp100.0%
- Total Kills Over/Under 30.5 in Game 1?99.9%
- Game Handicap: BLG (-1.5) vs Dplus KIA (+1.5)+37.5pp78.0%
- Total Kills Over/Under 24.5 in Game 4?+10.0pp60.0%
- Total Kills Over/Under 24.5 in Game 3?-14.5pp59.0%
- Duration O/U 32:30+8.0pp58.5%
SYNTHETIC CLOB
스프레드 1¢
교육용 합성 호가창입니다. 실제 주문장에 연결하지 않습니다.
매수
- 96¢174,870
- 95¢147,726
- 94¢118,632
- 93¢56,689
- 92¢46,559
- 90¢21,414
- 89¢18,090
- 88¢14,527
매도
- 98¢174,870
- 99¢164,140
- 99¢86,278
- 99¢77,947
- 99¢41,903
- 99¢21,414
- 99¢20,100
- 99¢10,565
GAMMA INDEX
Polymarket Gamma 공개 호가. 원천 베팅 사이트로 보내지 않습니다.
- 거래량
- $1238만
- 24시간
- $1234만
- 유동성
- $450만
- 해소
- 2026.11.06
- 결과 합
- 2244.7%
- 오버라운드
- +2408.6pp
RESOLUTION
This market refers to the LoL Quarterfinal 1 match between Dplus KIA and Bilibili Gaming in the Worlds Playoffs, initially scheduled for November 3, 2026 at 5:00 PM ET. This market will resolve to "Dplus KIA" if Dplus KIA win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Dplus KIA. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 3, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
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